Learning Physics of Speakers through Augmented Reality
Simulation and experiments on using augmented reality for visualizing the invisible phenomena involved in making sounds from electricity
Simulation and experiments on using augmented reality for visualizing the invisible phenomena involved in making sounds from electricity
Physics education tools where an instructor is using an AR headset to generate interactive 3D visuals while manipulating physical objects
A system that combines augmented reality (AR) headsets, 3D cameras, PC and virtual reality (VR) interfaces, into a virtual space containing remote students, instructors, physical and virtual objects. This is a future of makerspaces where physical location doesn't matter
Dodecahedron made of one-way mirrors that trap light, reacting to music & web-based interactions.
Arduino-based laser system which uses motor-mounted mirrors to create shapes from laser beams; can store presets and function like a theremin
Volumetric display from 256 lights hand-soldered in a 4-layer lattice, controlled through knobs and animated presets
Educational children's game, published by PBS KIDS, using augmented reality for teaching 3D geometry, and mini-games for vocabulary and spatial reasoning
Makerspace electronic sensing tools integrated with augmented reality visualizations, to allow novice programmers to more easily understand and debug electronic systems
Projects for using VR + MR immersive technologies to identify what barriers are preventing adults from effectively building childhood early literacy, and subsequently to design experiences that can mitigate those factors
Research program and participatory co-design activities with educators, to prototype and explore the future of augmented maker spaces
Light-enriched objects that respond to their environment (MIDI, sounds, web/mobile UI), and to each other
Modified Scratch into an AR platform for children to create games which are situated in the real world and controlled by physical interactions
Collaborated with teachers to explore educational potential for AR technology for elementary-schools, through interviews, surveys and prototyping activities,
Game and research instrument that measures 5-10 y.o. children's ability to use different interaction techniques, under different conditions; accompanied by mini games and spatial-cognitive puzzles
Exploring design of multi-marker tangible AR games for mathematics in elementary schools
Exploration of generating and morphing 3D meshes, modified by live audio through FFT
Learn about cellular mechanics and antibody science through tangible interaction in this web AR game
Learn about animal habitats and ecology through tangible interaction in this AR web game
Games testing different handheld-AR interaction techniques, where children draw 3D rollercoasters and spirograph creations
This platform allows the execution of ESM (Experience Sampling Method) diary studies on the iPhone, designed for performing qualitative studies about future of AR
Augmented-reality 3D brainstorming system, a starting platform for exploring the relationship between cognition and embodied action
Tool for constructing 3D architectures in real-world spaces using a pointing device; includes live modification of 3D shapes, and multi-scale visualizations
Exploration of how co-located games on transparent displays can facilitate embodied learning of ecology science
System for statistical and emotional analysis on microblogging data, which allows visualization and interaction with the data through the metaphors
Platform for visualizing academic activity and collaborations between research institutions
Concept development for a platform aimed at creating intelligent AI virtual characters
Intelligent tutoring environment for teaching high-school mathematics, modeling students through an adaptive Bayesian network
Network infrastructure that supports mobile agents using Web 2.0 services, and a visual functional programming authoring tool
Architecture for semantic resource sharing and discovery over large-scale P2P networks
Mobile-agent system for lightweight Java devices, including a visual debugging and simulation interface
Online virtual world prototype designed to increase recycling behaviors of middle-school children
Web-based reverse network mapping system that determines the route to all visitors to its website, and calculates the bandwidth of each link along that route
Modified VMWare networking device drivers, so they can allow network monitoring and remote control
Visual tracking tests for a project involving light-emitting robots synchronized and distributed on the Burning Man playa
My personal OS was a multi-threaded operating system capable of memory management, process scheduling and input/output device simulation
I created HTTP and FTP servers (based on networking RPFs) in Turbo Pascal TCP/IP, which I hosted on my home dial-up computer