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AR Speaker: Enhancing Learning of STEM Maker Spaces Through Augmented Reality

Purpose:

Postdoctoral Research
@ Harvard University

 
My Roles:
Project Lead,

Lead UX Researcher,

Lead Software Developer

 
Team: 9 people
 

Development:
C#, C++, Unity3D, Hololens

 

Topics:

augmented-reality

electronics
maker spaces

internet of things
education
collaborative learning

cognition

interaction techniques

mixed methods

user studies

This project explores how a new generation of maker spaces can be enhanced by augmented reality technologies, to create learning environments that enable making with understanding. Maker spaces and digital fabrication labs are synergistic environments where people learn STEM hard skills as well as 21st century soft skills such as collaboration, creativity, problem solving, etc. Maker space activities often involve multiple interrelated physical phenomena (e.g. the flow of electricity, the interaction of magnetic fields, the movement of air pressure waves, etc). In this project we use Microsoft Hololenses to show the invisible phenomena involved in audio-producing speakers. The research involves qualitative and quantitative analysis of collaborative learning captured through a variety of multimodal sensors (Kinect body sensors, physiological bracelets, eyetrackers). Creation of this system involved hardware and software development (C++, C#, Unity3D, Arduino, Raspberry Pi, Python, Hololens).

 


Publications and Presentations :

What Can We Learn from Augmented Reality (AR)? Benefits and Drawbacks of AR for Inquiry-based Learning of Physics. Radu Iulian and Bertrand Schneider. In 2019 CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4-9, 2019, Glagsow, Scotland, UK. 2019
Impacts of Augmented Reality on Collaborative Physics Learning, Leadership, and Knowledge Imbalance. Radu, Iulian, and Bertrand Schneider. In Proceedings of the International Conference on Computer Supported Collaborative Learning (CSCSL'19). Lyons, France. 2019
How Augmented Reality Affects Collaborative Learning of Physics: a Qualitative Analysis. Apittha Unahalekhaka, Radu Iulian, and Bertrand Schneider. In Proceedings of the International Conference on Computer Supported Collaborative Learning (CSCSL'19). Lyons, France. 2019
Using Augmented Reality to Promote Making with Understanding
presentation at the American Educational Research Association (AERA), workshop on Applied Research on Immersive Environments for Learning. 2018

Making with Understanding: The Invisible Physics of Sound Generating Speakers presentations at the MIT Museum, part of the Cambridge Science Festival. 2018, 2019

Images :
    
 

 

 

 

LightNode: Trapping Light Inside a Dodecahedron

Purpose:

Curiosity and Fun 

 
My Roles:
Lead


Team:
just me


Development:
C++, Arduino, Raspberry Pi, Node.JS

 

Topics:

electronics
maker spaces

education
music

This is a personal curiosity project. I was interested to see what happens if light is trapped inside a spherical object. Using one-way mirrors which reflect 80% of light, light is trapped inside this dodecahedron, a 3D version of a flat infinity mirror . This object is sound-reactive and internet controlled. I used laser cutters to shape the edges, 3D printed the custom-designed dodecahedron nodes, used a vinyl cutter to ease the wiring, and programmed the electronics (Arduino / C++, Raspberry Pi / Node.JS). Given away as a gift.

    LINK to Slides & Videos


 

 

 

 

 


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