PBS KIDS Prototyping Augmented Reality with Teachers Involving Elementary-School Mathematics Teachers in the Design of AR Applications for Classrooms |
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Purpose: Contract Work Team: 2 organizations Development: Topics: augmented-reality children education prototyping user-centered-design |
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In recent years, augmented reality applications for children’s entertainment have been gaining popularity, and educational organizations are increasingly interested in applying this technology to children’s educational games. In this research we collaborated with teachers in order to explore educational potential for AR technology for elementary-school classrooms. Through interviews, surveys and prototyping activities, this project investigated the topics of: What mathematics curriculum topics should technological innovations address in the Grade 1-3 classrooms? Which of the topics are suitable for AR games? And, how can we facilitate an efficient dialogue between educators and game designers? Publications :
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Handheld Augmented Reality Interaction Techniques for Children Investigating Relationships Between Design, Usability and Child Development |
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Purpose: My PhD. Research Team: 12 people Lead Researcher / Designer / Developer Development: Topics: augmented-reality children cognition developmental psychology interaction techniques mixed methods user studies |
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This is an augmented reality game I have built as the main research instrument for my PhD research. It is a smartphone-based game for children aged 5-10 years old. Players take the role of a wizard which must collect a set of magical lemons to create magical items for their pets. Each level of the game is associated with a different AR interaction technique condition, and is followed by various mini-games in which children play with their pet. The system architecture allows data logging and replay/simulation of a child’s entire gameplay; log analysis and visualization tools are built on top of the logging layer to assist in quantitative analysis. The research employs qualitative and quantitative methods to determine the relationships between children’s age, developmental skills, and usability of different AR designs. Publications :
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Puppy Plus: Augmented Mathematics using Tangibles |
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Purpose: For My PhD Research Team: 5 people My Roles: Project Lead, Lead Researcher / Designer / Developer Development: C#, Unity3D, Maya Topics: augmented-reality children education game design hci |
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Through this Android-based AR math game, children 6-8 practice basic mathematics skills through familiar physical interactions. In the game, children manipulate physical game pieces in order to feed a hungry puppy the amount of food it desires on its virtual island. With this project we are exploring design of multi-marker augmented-reality experiences suitable for elementary math classrooms. Images: |