About | Me ::

 

  

iulian@gatech.edu

 

 

Ph.D. Human Centered Computing

 

Augmented Environments Lab

School of Interactive Computing

Georgia Institute of Technology

 

 

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:: Curriculum Vitæ

      Download Resume / CV  

 

 

Intention

Enhance human cognition, knowledge and creativity, through immersive embodied experiences which integrate human-computer interaction, education, child developmental and cognitive psychology, and industrial design.

 

Education

2016

Georgia Institute of Technology, USA

Ph.D. Candidate in Human Centered Computing

2007

University of British Columbia, Canada

B.S. Computer Science (Honors), Minor in Commerce

Awards

2016

Georgia Institute of Technology

Voted Best Graduate Teaching Assistant in the College of Computing

Outstanding Graduate Teaching Assistant Award Finalist (Institute-Wide)

2015

iKids Awards 2015

Award Finalist, for the PBS KIDS app “Cyberchase Shape Quest”

2015

Webby Awards 2015

Award Honoree, for the PBS KIDS app “Cyberchase Shape Quest”

2014

Webby Awards 2014

Award Finalist, for the PBS KIDS app “Cyberchase Shape Quest”

2012

Georgia Institute of Technology

GVU James D. Foley Scholar Award

2011

IEEE ISMAR International Symposium on Mixed and Augmented Reality

Best Paper Award for the paper “Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games” (authors: Y. Xu, E. Barba, I. Radu, M. Gandy, R. Shemaka, B. Schrank, B. MacIntyre, and T. Tseng)

2008

Georgia Tech Undergraduate Research Opportunities in Computing Symposium

People’s Choice Second Prize Winner for the poster “Second Mind: A Wiki Environment for Authoring Virtual Characters.” (authors: C. Lacey, I. Radu, M. Mehta)

2007

BC-NET Conference

People’s Choice Prize Winner for the poster “Mobile Agent Service-Oriented Architectures” (authors: I. Radu, S. T. Vuong)

2007

University of British Columbia

Best Undergraduate Teaching Assistant in Computer Science Award

2007

Canada National Science and Engineering Research Council  (NSERC)

Undergraduate Student Research Award

2006

Canada National Science and Engineering Research Council  (NSERC)

Undergraduate Student Research Award

2003

University of British Columbia

Undergraduate Scholar Program Scholarship

2002

University of British Columbia

Undergraduate Scholar Program Scholarship

2001

University of British Columbia

Undergraduate Scholar Program Scholarship

2000

University of British Columbia

Undergraduate Scholar Program Scholarship

2008

Burnaby South Secondary School

Best Student in International Baccalaureate Computer Science

Professional Experience

2008-2016

Georgia Institute of Technology :: Augmented Environments Lab

Doctoral Researcher – I research augmented-reality experiences for children, specifically studying usability and educational applications through user studies, UX- and video-game design, prototyping, qualitative and quantitative analysis, multi-disciplinary project teams, and collaborations with corporate sponsors.

2014-2016

Georgia Institute of Technology :: College of Computing

Teaching Assistant – Assisted in teaching the following courses: Human Computer Interaction (undergraduate and graduate level), Educational Technology (graduate level), Video Game Design (graduate level), Information Visualization (graduate level). Award finalist for institute-wide Outstanding Graduate Teaching Award.

2012-2013

Public Broadcasting Service :: PBS KIDS Digital

Augmented Reality Researcher – Directed the design, research, and production of educational augmented-reality apps and research prototypes. Lead game designer and production manager for the children’s educational app Cyberchase Shape Quest (500k+ downloads; Top 10 Educational Apps on iTunes Store; Webby Award 2014 Finalist, 2015 Honoree; iKids Award 2015 Finalist).

2011

Samsung Electronics :: Advanced Technologies Lab

Research Scientist – Directed a 5-person multi-disciplinary team in the development of a whole-body collaborative application for children’s education. Activities included project management, future forecasting, user experience design, production of concept videos, and design & implementation of multi-platform software.

2009

Avaya Labs Research :: Collaborative Applications Group

Research Scientist – Developed experimental interfaces for understanding and exploration of large-scale microblogging systems such as Twitter. The self-driven project consisted of designing survey instruments, statistical analysis of microblogging data, metaphorical UI interface design, and implementation of visualization software.

2007-2008

Georgia Institute of Technology :: Cognitive Computing Lab

Graduate Research Assistant – Part of a team of graduate researchers, designed a system for authoring intelligent characters in virtual worlds. Own tasks focused on the design of interfaces for behavior demonstration and personality modeling. Research involved high-level system design and formative user studies.

2007

University of British Columbia :: Computational Intelligence Lab

NSERC Research Student – Aided in the development and testing of an intelligent user interface for teaching mathematics to high-school students. Tasks involved system design and implementation, performing user studies and data analysis.

2006-2007

University of British Columbia :: Distributed Systems Lab

NSERC Research Student – Developed a mobile-agent platform for Nokia mobile phones, initiated a project on knowledge integration over peer-to-peer networks, and developed visual programming environment for knowledge aggregation using mobile agents and web services.

2006-2007

University of British Columbia :: Department of Computer Science

Teaching Assistant – Conducted laboratories, grading and administrative duties for Computer Science classes of Advanced Operating Systems (undergraduate), and Theory of Computation (undergraduate). Awarded the Best Undergraduate Teaching Assistant in Computer Science Award.

2004

Business Objects :: Research and Development Group

R&D Software Architect – Developed user interfaces for interacting with a business-intelligence programming environment. Improved functional-language compiler used for corporate projects, and designed “extreme programming” tools for code refactoring & generation.

2002-2003

MacDonald Dettwiler and Associates :: RADARSAT-2 Aerospace

Software Engineer – Designed and integrated software for managing satellite activities. Developed XML-based communication software and administered communication standards for entire project. Completed multiple improvements to system standards and design, aiding software development and improving team productivity.

 

 

Organizational and Volunteer Positions

2016

 

ACM IDC’16 Conference on Interaction Design and Children

Workshop Organizer, co-organizing and running the “Embodied Cognition, Augmented Reality and K-12 Education” workshop.

2016

 

IEEE VR’16 Conference on Virtual Reality

Workshop Organizer, co-organizing and running the “K-12 Embodied Learning Through Virtual and Augmented Reality” workshop.

2016

IEEE VR’16 Conference on Virtual Reality

Student Volunteer, assisting with conference logistics.

2015

 

ACM IDC’15 Conference on Interaction Design and Children

Student Volunteer, assisting with conference logistics.

2012

IEEE ISMAR’12 International Symposium on Mixed and Augmented Reality

Demo Chair, in charge of coordinating the interactive research demos.

2012

IEEE ISMAR’12 International Symposium on Mixed and Augmented Reality

Workshop Organizer, running the session on “AR for Children’s Education”.

2011

ACM CHI 2011 Conference on Human Factors in Computing Systems

Student Volunteer, assisting with conference logistics.

2008-2013

The Children’s School of Atlanta, GA, USA :: Computer Technology Lab

Volunteer, assisting a teacher for activities of Grade 1 and Grade 4 classes, as children learned to use digital technology creating digital images and programming games. I engaged in teaching, managing the classroom, and designing curriculum activities. Children found me to be fun and wacky, and voluntarily used me as character in their games.

2005-2007

BC Children’s Hospital, BC, Canada :: Psychiatry Department

Volunteer, entertained children 3 to 12 years old while they waited for psychiatrist / family relatives. Individually managed the departmental playroom, organized activities and signage, and interacted with patients, doctors and staff.

2007-Present

Academic Reviewer for the following Conferences and Journals

ACM Interaction Design and Children (IDC) conference

ACM Special Interest Group on Computer-Human Interaction (CHI) conference

ACM Tangible, Embodied and Embedded Interaction (TEI) conference

IEEE International Symposium on Mixed and Augmented Reality (ISMAR) conference

Journal of Artificial Intelligence for Engineering Design, Analysis and Manufacturing (AIEDAM)

Journal of Computers and Education (C&E)

Nordic Conference on Human-Computer Interaction (NordiCHI)

 

Courses Taught through Academic Teaching Assistantships

Georgia Institute of Technology

 

Educational Technology (graduate)

Human Computer Interaction (graduate and undergraduate)

Information Visualization (graduate)

Video Game Design (graduate)

University of British Columbia

Theory of Computation (undergraduate)

Advanced Operating Systems (undergraduate)

 

 

Conference and Journal Publications

 

 

Radu, Iulian, Blair MacIntyre, and Stella Lourenco. "Comparing children’s crosshair and finger interactions in handheld augmented reality: relationships between usability and child development" In Proceedings of the 15th International Conference on Interaction Design and Children. ACM, 2016.
[PDF]

 

Radu, Iulian, Betsy McCarthy, Yvonne Kao. “Discovering educational augmented reality math applications by prototyping with elementary-school teachers.” In Virtual Reality 2016 Proceedings (VR), IEEE, 2016.
[PDF]

 

Radu, Iulian and Alissa Antle. “All Creatures Great and Small: Becoming Other Organisms through the EmbodySuit.” In Proceedings of the The 15th International Conference on Interaction Design and Children 2016 Jun 21 (pp. 751-758). ACM.

(1st Prize at Design and Research Competition)  
[PDF]

 

Radu, Iulian, Ellen Doherty, Kristin DiQuollo, Betsy McCarthy, and Michelle Tiu. "Cyberchase shape quest: pushing geometry education boundaries with augmented reality." In Proceedings of the 14th International Conference on Interaction Design and Children, pp. 430-433. ACM, 2015.
[PDF]

 

Radu, Iulian. "Augmented reality in education: a meta-review and cross-media analysis." Journal of Personal and Ubiquitous Computing 18, no. 6 (2014): 1533-1543.
[PDF]

 

McCarthy, Betsy, Yvonne Kao, Iulian Radu, Sara Atienza, Michelle Tiu. “Iterative Design Process for Building a Successful Augmented Reality (AR) Game”. Games Learning and Society (GLS) Conference. Madison, USA. 2014
[PDF of related publication]

 

Bujak, Keith R., Iulian Radu, Richard Catrambone, Blair Macintyre, Ruby Zheng, and Gary Golubski. "A psychological perspective on augmented reality in the mathematics classroom." Journal of Computers & Education 68 (2013): 536-544.
[PDF]

 

Radu, Iulian, Yan Xu, and Blair MacIntyre. "Embodied metaphor elicitation through augmented-reality game design." In Proceedings of the 12th International Conference on Interaction Design and Children, pp. 412-414. ACM, 2013.
[PDF]

 

Radu, Iulian, and Blair MacIntyre. "Using children's developmental psychology to guide augmented-reality design and usability." In Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on, pp. 227-236. IEEE, 2012.
[PDF]

 

Radu, Iulian. "Why should my students use AR? A comparative review of the educational impacts of augmented-reality." In Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on, pp. 313-314. IEEE, 2012.
[PDF] [PDF of related publication]

 

Xu, Yan, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, and Tsun-Ming Tseng. "Pre-patterns for designing embodied interactions in handheld augmented reality games." In Mixed and Augmented Reality-Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On, pp. 19-28. IEEE, 2011. (Best Paper Award)
[PDF]

 

Xu, Yan, Evan Barba, Iulian Radu, Maribeth Gandy, and Blair MacIntyre. "Chores are fun: Understanding social play in board games for digital tabletop game design." In Think design play: The fifth international conference of the digital research association (DIGRA), vol. 16. 2011.
[PDF]

 

Yarosh, Svetlana, Iulian Radu, Seth Hunter, and Eric Rosenbaum. "Examining values: an analysis of nine years of IDC research." In Proceedings of the 10th International Conference on Interaction Design and Children (IDC), pp. 136-144. ACM, 2011.
[PDF]

 

 

 

 

Song, HaiTao, James Clawson, and Iulian Radu. "Updating Fitts' Law to Account for Small Targets." International Journal of Human-Computer Interaction 28, no. 7 (2012): 433-444.

 

Radu, Iulian, and Blair MacIntyre. "Augmented-reality scratch: a children's authoring environment for augmented-reality experiences." In Proceedings of the 8th International Conference on Interaction Design and Children (IDC), pp. 210-213. ACM, 2009.
[PDF]

 

Mehta, Manish, Tina Lacey, Iulian Radu, Abhishek Jain, and Ashwin Ram. "Creating behavior authoring environments for everyday users." In International Conference on Computer Games, Multimedia, and Allied Technologies (CGAT), Singapore. 2009.
[PDF]

 

Xu, Yan, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay Bolter, Blair MacIntyre. "BragFish: exploring physical and social interaction in co-located handheld augmented reality games." In Proceedings of the 2008 international conference on advances in computer entertainment technology (ACE), pp. 276-283. ACM, 2008.
[PDF]

 

 

 

Radu, Iulian. ThoughtPlay: Studying Cognition Through Augmented-Reality Interaction”. Design Computation and Cognition Conference. Atlanta, USA. 2008

 

 

 

Radu, Iulian, Son T. Vuong. NEMOS: Mobile-Agent Based Service Architecture for Lightweight Devices”. International WorldComp Conference: Semantic Web and Web Services. Las Vegas, USA. 2007

 

 

 

Radu, Iulian. Son T. Vuong. Mobile Agent Service-Oriented Architectures”. BC-NET Conference. Vancouver, Canada. 2007 (People’s Choice Prize Winner)

 

Li, Juan, Iulian Radu, and Son Vuong. "GODIS: Ontology-Based Resource Discovery and Integration in Grids." In Proceedings of the 18th IASTED International Conference: Parallel and Distributed Computing Systems, Dallas, USA. 2006.
[PDF]

 

 

 

 

Workshop and Non-Refereed Presentations

 

 

 

Radu, Iulian, Alissa Antle, Blair MacIntyre. “Challenges and Opportunities Toward Using Embodied Cognition in K-12 AR Education”. IEEE Virtual Reality 2016 (VR’16) Workshop K-12 Embodied Learning Through Virtual and Augmented Reality. Greenville, NC, USA. 2016
[PDF]

Radu, Iulian. "Why should my students use AR? A comparative review of the educational impacts of augmented-reality." American Society for Engineering Education STEM Expo at Georgia Tech. Atlanta, GA, USA. 2016
[PDF]

Radu, Iulian, Betsy McCarthy, Yvonne Kao. “Prototyping Augmented Reality with Elementary Mathematics Teachers”. ACM International Conference on Interaction Design and Children (IDC’15) Workshop on Innovations in Interaction Design & Learning. Boston, USA. 2015
[PDF of related publication]

Yan Xu, Sam Mendenhall, Vu Ha, Iulian Radu, Blair MacIntyre. Trade-Offs for Designing Handheld Augmented Reality Game Interfaces”. ACM Conference on Computer Supported Cooperative Work (CSCW’12) Workshop on Mixed Reality Games. Seattle, USA. 2012.

Radu, Iulian, Keith Bujak, Blair MacIntyre. Augmented Reality Games for Education”. USA Science and Engineering Festival. Washington, DC, USA. 2012.

Radu, Iulian, Yan Xu, Blair MacIntyre. Eliciting Embodied Metaphors through Augmented-Reality Game Design”. ACM Conference on Human Factors in Computing Systems (CHI’11) Workshop on Embodied Interaction: Theory and Practice in HCI. Vancouver, Canada. 2011
[PDF of related publication]

Radu, Iulian, Ruby Zheng, Gary Golubsky, Mark Guzdial. Augmented Reality in the Future of Education”. ACM Conference on Human Factors in Computing Systems (CHI’10) Workshop on UI Technology and Educational Pedagogy. Atlanta, USA. 2010

Radu, Iulian, and Blair MacIntyre. “AR SPOT: Authoring Augmented-Reality Experiences through Scratch”. Scratch@MIT Conference. Boston, USA. 2010
[PDF of related publication]

Radu, Iulian, and Blair MacIntyre. "Augmented-reality scratch: a children's authoring environment for augmented-reality experiences." ACM Conference on Human Factors in Computing Systems (CHI’09) Workshop on Tangibles for Children: the Challenges. Boston, USA. 2009.
[PDF of related publication]

Christina Lacey, Iulian Radu, Manish Mehta. Second Mind: A Wiki Environment for Authoring Virtual Characters.” Undergraduate Research Opportunities in Computing Symposium. Atlanta, USA. 2008 (People’s Choice Second Prize Winner)

 

 

 

 Technical Skills

 

 

 

 

Programming Languages

Programming Concepts

 

 

§  C

§  C++

§  C#

§  Objective-C iOS / Cocoa

§  Java Android / Processing /     J2SE / J2ME

§  Python

§  PHP

§ SQL

§  Flash ActionScript

§  Visual Basic

§  VBA

§  Pascal

§  LISP, ML

§  Logo

§  Smalltalk (Squeak)

§  Assembler (x86, M68HC12)

 

§  Object-Oriented Design & Analysis

§  Multi-Threaded Development

§  2D and 3D UI Programming

§  Networking Applications

§  Graphics Development (OpenGL, Direct3D, Unity3D)

§  Mobile Platforms (iPhone, Android, Nokia 6550, Arduino, RaspberryPi)

§  Database Management

§  Microchip Development (x86, M68HC12, Arduino)

§  Natural Interaction (Kinect SDK, OpenNI SDK)

 

 

 

Applications / Game Engines

Networking

 

 

§  Unity 3D

§  MS Visual Studio IDE

§  Eclipse IDE

§  XCode IDE

§  Arduino / Processing IDE

§  SPSS

§  Matlab

§  Internet Information Server

§  Adobe Photoshop, Illustrator

§  In-depth understanding of TCP/IP protocols

§  Programming of HTTP, FTP, SMTP servers, network bridges and firewalls

§  Experience with raw communications over Ethernet, Bluetooth, XBee

§  Administering and interconnecting networks (10Base2, 100BaseT, 100VG, Token-Ring)

 

 

 

Research Skills

 

·       Expert knowledge of user-centered design process, through industrial and academic experiences in product design, research design, and teaching assistantships.

·       Expertise in formative and summative studies, requirements elicitation, interviews and survey design, stakeholder involvement, low- and hi-fidelity prototyping, usability studies.

·      Experienced in experimental design and evaluation, having conducted quantitative, qualitative, and mixed-methods studies on subjects ranging between kindergarten children and working professionals, on technologies such as paper crafts, mobile devices, computer-based intelligent agents, educational touchscreen-based augmented reality.

·      Proficient with statistical methods and analysis tools such as SPSS, Matlab, Tableau.

·      Hold IRB certification from both Georgia Institute of Technology and Emory University.

 

 

Personal

 

·      Creative thinker, intuitive feeler and efficient problem solver.

·      Have successfully managed various team projects composed of diverse experts, and also work very well independently.

·      Enthusiastic about almost everything, detail oriented, self-motivated, highly adaptive.

·      Passionate dancer, extreme snowboarder, nature lover.

·      Citizen of Canada and Romania, current holder USA F1 Visa.