About | Me ::
:: Curriculum Vitæ
Intention |
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Enhance human cognition, knowledge and creativity, through immersive embodied experiences which integrate human-computer interaction, education, child developmental and cognitive psychology, and industrial design. |
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Education |
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2016 |
Georgia Institute of Technology, USA Ph.D. Candidate in Human Centered Computing |
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2007 |
University of British Columbia, Canada B.S. Computer Science (Honors), Minor in Commerce |
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Awards |
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2016 |
Georgia Institute of Technology Voted Best Graduate Teaching Assistant in the College of Computing Outstanding Graduate Teaching Assistant Award Finalist (Institute-Wide) |
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2015 |
iKids Awards 2015 Award Finalist, for the PBS KIDS app “Cyberchase Shape Quest” |
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2015 |
Webby Awards 2015 Award Honoree, for the PBS KIDS app “Cyberchase Shape Quest” |
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2014 |
Webby Awards 2014 Award Finalist, for the PBS KIDS app “Cyberchase Shape Quest” |
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2012 |
Georgia Institute of Technology GVU James D. Foley Scholar Award |
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2011 |
IEEE ISMAR International Symposium on Mixed and Augmented Reality Best Paper Award for the paper “Pre-Patterns for Designing Embodied Interactions in Handheld Augmented Reality Games” (authors: Y. Xu, E. Barba, I. Radu, M. Gandy, R. Shemaka, B. Schrank, B. MacIntyre, and T. Tseng) |
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2008 |
Georgia Tech Undergraduate Research Opportunities in Computing Symposium People’s Choice Second Prize Winner for the poster “Second Mind: A Wiki Environment for Authoring Virtual Characters.” (authors: C. Lacey, I. Radu, M. Mehta) |
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2007 |
BC-NET Conference People’s Choice Prize Winner for the poster “Mobile Agent Service-Oriented Architectures” (authors: I. Radu, S. T. Vuong) |
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2007 |
University of British Columbia Best Undergraduate Teaching Assistant in Computer Science Award |
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2007 |
Canada National Science and Engineering Research Council (NSERC) Undergraduate Student Research Award |
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2006 |
Canada National Science and Engineering Research Council (NSERC) Undergraduate Student Research Award |
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2003 |
University of British Columbia Undergraduate Scholar Program Scholarship |
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2002 |
University of British Columbia Undergraduate Scholar Program Scholarship |
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2001 |
University of British Columbia Undergraduate Scholar Program Scholarship |
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2000 |
University of British Columbia Undergraduate Scholar Program Scholarship |
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2008 |
Burnaby South Secondary School Best Student in International Baccalaureate Computer Science |
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Professional Experience |
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2008-2016 |
Georgia Institute of Technology :: Augmented Environments Lab Doctoral Researcher – I research augmented-reality experiences for children, specifically studying usability and educational applications through user studies, UX- and video-game design, prototyping, qualitative and quantitative analysis, multi-disciplinary project teams, and collaborations with corporate sponsors. |
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2014-2016 |
Georgia Institute of Technology :: College of Computing Teaching Assistant – Assisted in teaching the following courses: Human Computer Interaction (undergraduate and graduate level), Educational Technology (graduate level), Video Game Design (graduate level), Information Visualization (graduate level). Award finalist for institute-wide Outstanding Graduate Teaching Award. |
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2012-2013 |
Public Broadcasting Service :: PBS KIDS Digital Augmented Reality Researcher – Directed the design, research, and production of educational augmented-reality apps and research prototypes. Lead game designer and production manager for the children’s educational app Cyberchase Shape Quest (500k+ downloads; Top 10 Educational Apps on iTunes Store; Webby Award 2014 Finalist, 2015 Honoree; iKids Award 2015 Finalist). |
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2011 |
Samsung Electronics :: Advanced Technologies Lab Research Scientist – Directed a 5-person multi-disciplinary team in the development of a whole-body collaborative application for children’s education. Activities included project management, future forecasting, user experience design, production of concept videos, and design & implementation of multi-platform software. |
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2009 |
Avaya Labs Research :: Collaborative Applications Group Research Scientist – Developed experimental interfaces for understanding and exploration of large-scale microblogging systems such as Twitter. The self-driven project consisted of designing survey instruments, statistical analysis of microblogging data, metaphorical UI interface design, and implementation of visualization software. |
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2007-2008 |
Georgia Institute of Technology :: Cognitive Computing Lab Graduate Research Assistant – Part of a team of graduate researchers, designed a system for authoring intelligent characters in virtual worlds. Own tasks focused on the design of interfaces for behavior demonstration and personality modeling. Research involved high-level system design and formative user studies. |
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2007 |
University of British Columbia :: Computational Intelligence Lab NSERC Research Student – Aided in the development and testing of an intelligent user interface for teaching mathematics to high-school students. Tasks involved system design and implementation, performing user studies and data analysis. |
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2006-2007 |
University of British Columbia :: Distributed Systems Lab NSERC Research Student – Developed a mobile-agent platform for Nokia mobile phones, initiated a project on knowledge integration over peer-to-peer networks, and developed visual programming environment for knowledge aggregation using mobile agents and web services. |
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2006-2007 |
University of British Columbia :: Department of Computer Science Teaching Assistant – Conducted laboratories, grading and administrative duties for Computer Science classes of Advanced Operating Systems (undergraduate), and Theory of Computation (undergraduate). Awarded the Best Undergraduate Teaching Assistant in Computer Science Award. |
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2004 |
Business Objects :: Research and Development Group R&D Software Architect – Developed user interfaces for interacting with a business-intelligence programming environment. Improved functional-language compiler used for corporate projects, and designed “extreme programming” tools for code refactoring & generation. |
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2002-2003 |
MacDonald Dettwiler and Associates :: RADARSAT-2 Aerospace Software Engineer – Designed and integrated software for managing satellite activities. Developed XML-based communication software and administered communication standards for entire project. Completed multiple improvements to system standards and design, aiding software development and improving team productivity. |
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Organizational and Volunteer Positions |
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2016
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ACM IDC’16 Conference on Interaction Design and Children Workshop Organizer, co-organizing and running the “Embodied Cognition, Augmented Reality and K-12 Education” workshop. |
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2016
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IEEE VR’16 Conference on Virtual Reality Workshop Organizer, co-organizing and running the “K-12 Embodied Learning Through Virtual and Augmented Reality” workshop. |
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2016 |
IEEE VR’16 Conference on Virtual Reality Student Volunteer, assisting with conference logistics. |
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2015
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ACM IDC’15 Conference on Interaction Design and Children Student Volunteer, assisting with conference logistics. |
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2012 |
IEEE ISMAR’12 International Symposium on Mixed and Augmented Reality Demo Chair, in charge of coordinating the interactive research demos. |
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2012 |
IEEE ISMAR’12 International Symposium on Mixed and Augmented Reality Workshop Organizer, running the session on “AR for Children’s Education”. |
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2011 |
ACM CHI 2011 Conference on Human Factors in Computing Systems Student Volunteer, assisting with conference logistics. |
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2008-2013 |
The Children’s School of Atlanta, GA, USA :: Computer Technology Lab Volunteer, assisting a teacher for activities of Grade 1 and Grade 4 classes, as children learned to use digital technology creating digital images and programming games. I engaged in teaching, managing the classroom, and designing curriculum activities. Children found me to be fun and wacky, and voluntarily used me as character in their games. |
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2005-2007 |
BC Children’s Hospital, BC, Canada :: Psychiatry Department Volunteer, entertained children 3 to 12 years old while they waited for psychiatrist / family relatives. Individually managed the departmental playroom, organized activities and signage, and interacted with patients, doctors and staff. |
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2007-Present |
Academic Reviewer for the following Conferences and Journals ACM Interaction Design and Children (IDC) conference ACM Special Interest Group on Computer-Human Interaction (CHI) conference ACM Tangible, Embodied and Embedded Interaction (TEI) conference IEEE International Symposium on Mixed and Augmented Reality (ISMAR) conference Journal of Artificial Intelligence for Engineering Design, Analysis and Manufacturing (AIEDAM) Journal of Computers and Education (C&E) Nordic Conference on Human-Computer Interaction (NordiCHI) |
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Courses Taught through Academic Teaching Assistantships |
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Georgia Institute of Technology
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Educational Technology (graduate) Human Computer Interaction (graduate and undergraduate) Information Visualization (graduate) Video Game Design (graduate) |
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University of British Columbia |
Theory of Computation (undergraduate) Advanced Operating Systems (undergraduate) |
Conference and Journal Publications |
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Radu, Iulian, Blair MacIntyre, and Stella Lourenco. "Comparing children’s crosshair and finger
interactions in handheld augmented reality: relationships between usability
and child development" In Proceedings of the 15th
International Conference on Interaction Design and Children. ACM, 2016. |
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Radu, Iulian, Betsy McCarthy, Yvonne Kao. “Discovering educational augmented reality math
applications by prototyping with elementary-school teachers.” In Virtual
Reality 2016 Proceedings (VR), IEEE, 2016. |
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Radu, Iulian and Alissa Antle. “All Creatures Great and Small: Becoming Other
Organisms through the EmbodySuit.” In Proceedings of the The
15th International Conference on Interaction Design and Children 2016 Jun 21
(pp. 751-758). ACM. (1st Prize
at Design and Research Competition) |
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Radu, Iulian, Ellen Doherty, Kristin
DiQuollo, Betsy McCarthy, and Michelle Tiu. "Cyberchase shape
quest: pushing geometry education boundaries with augmented reality." In Proceedings of the 14th International Conference on
Interaction Design and Children, pp. 430-433. ACM, 2015. |
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Radu, Iulian. "Augmented reality in
education: a meta-review and cross-media analysis." Journal of Personal and Ubiquitous Computing 18,
no. 6 (2014): 1533-1543. |
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McCarthy, Betsy, Yvonne
Kao, Iulian Radu, Sara Atienza, Michelle Tiu. “Iterative Design Process for Building
a Successful Augmented Reality (AR) Game”. Games Learning and Society (GLS)
Conference. Madison, USA. 2014 |
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Bujak, Keith R., Iulian Radu, Richard Catrambone,
Blair Macintyre, Ruby Zheng, and Gary Golubski. "A psychological perspective on
augmented reality in the mathematics classroom." Journal of Computers & Education 68 (2013): 536-544.
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Radu, Iulian, Yan Xu, and Blair
MacIntyre. "Embodied
metaphor elicitation through augmented-reality game design." In Proceedings of the 12th
International Conference on Interaction Design and Children, pp. 412-414.
ACM, 2013. |
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Radu, Iulian, and Blair MacIntyre. "Using children's developmental
psychology to guide augmented-reality design and usability." In Mixed and Augmented Reality
(ISMAR), 2012 IEEE International Symposium on, pp. 227-236. IEEE, 2012.
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Radu, Iulian. "Why should my students use AR? A
comparative review of the educational impacts of augmented-reality." In Mixed and Augmented Reality
(ISMAR), 2012 IEEE International Symposium on, pp. 313-314. IEEE, 2012.
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Xu, Yan, Evan Barba, Iulian Radu,
Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, and
Tsun-Ming Tseng.
"Pre-patterns for designing embodied interactions in handheld augmented
reality games." In Mixed
and Augmented Reality-Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE
International Symposium On, pp. 19-28. IEEE, 2011. (Best Paper Award) |
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Xu, Yan, Evan Barba, Iulian Radu,
Maribeth Gandy, and Blair MacIntyre. "Chores are fun: Understanding social play in board games
for digital tabletop game design." In Think design play: The fifth international
conference of the digital research association (DIGRA), vol. 16. 2011.
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Yarosh, Svetlana, Iulian Radu, Seth
Hunter, and Eric Rosenbaum.
"Examining values: an analysis of nine years of IDC research." In Proceedings of the 10th
International Conference on Interaction Design and Children (IDC), pp.
136-144. ACM, 2011. |
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Song, HaiTao, James Clawson, and Iulian Radu. "Updating Fitts' Law to Account for Small Targets." International Journal of Human-Computer Interaction 28, no. 7 (2012): 433-444. |
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Radu, Iulian, and Blair MacIntyre. "Augmented-reality scratch: a
children's authoring environment for augmented-reality experiences." In Proceedings of the 8th International
Conference on Interaction Design and Children (IDC), pp. 210-213. ACM,
2009. |
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Mehta, Manish, Tina Lacey, Iulian
Radu, Abhishek Jain, and Ashwin Ram. "Creating behavior authoring environments for everyday
users." In International
Conference on Computer Games, Multimedia, and Allied Technologies (CGAT),
Singapore. 2009. |
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Xu, Yan, Maribeth Gandy, Sami Deen,
Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian
Radu, Jay Bolter, Blair MacIntyre. "BragFish: exploring physical and social interaction in
co-located handheld augmented reality games." In Proceedings of the 2008
international conference on advances in computer entertainment technology
(ACE), pp. 276-283. ACM, 2008. |
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Radu, Iulian. “ThoughtPlay: Studying Cognition Through Augmented-Reality Interaction”. Design Computation and Cognition Conference. Atlanta, USA. 2008 |
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Radu, Iulian, Son T. Vuong. “NEMOS: Mobile-Agent Based Service Architecture for Lightweight Devices”. International WorldComp Conference: Semantic Web and Web Services. Las Vegas, USA. 2007 |
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Radu, Iulian. Son T. Vuong. “Mobile Agent Service-Oriented Architectures”. BC-NET Conference. Vancouver, Canada. 2007 (People’s Choice Prize Winner) |
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Li, Juan, Iulian Radu, and Son Vuong. "GODIS: Ontology-Based Resource
Discovery and Integration in Grids." In Proceedings of the 18th IASTED International
Conference: Parallel and Distributed Computing Systems, Dallas, USA.
2006. |
Workshop and Non-Refereed Presentations |
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Radu, Iulian, Alissa Antle, Blair
MacIntyre. “Challenges and
Opportunities Toward Using Embodied Cognition in K-12 AR Education”. IEEE Virtual Reality 2016 (VR’16)
Workshop K-12 Embodied Learning Through Virtual and Augmented Reality.
Greenville, NC, USA. 2016 Radu, Iulian. "Why should my students use AR? A
comparative review of the educational impacts of augmented-reality." American Society for Engineering
Education STEM Expo at Georgia Tech. Atlanta, GA, USA. 2016 Radu, Iulian, Betsy McCarthy, Yvonne
Kao. “Prototyping
Augmented Reality with Elementary Mathematics Teachers”. ACM International Conference on
Interaction Design and Children (IDC’15) Workshop on Innovations in
Interaction Design & Learning. Boston, USA. 2015 Yan Xu, Sam Mendenhall, Vu Ha, Iulian Radu, Blair MacIntyre. “Trade-Offs for Designing Handheld Augmented Reality Game Interfaces”. ACM Conference on Computer Supported Cooperative Work (CSCW’12) Workshop on Mixed Reality Games. Seattle, USA. 2012. Radu, Iulian, Keith Bujak, Blair MacIntyre. “Augmented Reality Games for Education”. USA Science and Engineering Festival. Washington, DC, USA. 2012. Radu, Iulian, Yan Xu,
Blair MacIntyre. “Eliciting
Embodied Metaphors through Augmented-Reality Game Design”. ACM Conference on Human Factors in
Computing Systems (CHI’11) Workshop on Embodied Interaction: Theory and
Practice in HCI. Vancouver, Canada. 2011 Radu, Iulian, Ruby Zheng, Gary Golubsky, Mark Guzdial. “Augmented Reality in the Future of Education”. ACM Conference on Human Factors in Computing Systems (CHI’10) Workshop on UI Technology and Educational Pedagogy. Atlanta, USA. 2010 Radu, Iulian, and
Blair MacIntyre. “AR SPOT: Authoring Augmented-Reality Experiences through
Scratch”. Scratch@MIT Conference. Boston,
USA. 2010 Radu, Iulian, and Blair MacIntyre. "Augmented-reality scratch: a
children's authoring environment for augmented-reality experiences." ACM Conference on Human Factors in
Computing Systems (CHI’09) Workshop on Tangibles for Children: the
Challenges. Boston, USA. 2009. Christina Lacey, Iulian Radu, Manish Mehta. “Second Mind: A Wiki Environment for Authoring Virtual Characters.” Undergraduate Research Opportunities in Computing Symposium. Atlanta, USA. 2008 (People’s Choice Second Prize Winner) |
Technical Skills |
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Programming Languages |
Programming Concepts |
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§ C § C++ § C# § Objective-C iOS / Cocoa § Java Android / Processing / J2SE / J2ME § Python § PHP § SQL § Flash ActionScript § Visual Basic § VBA § Pascal § LISP, ML § Logo § Smalltalk (Squeak) § Assembler (x86, M68HC12)
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§ Object-Oriented Design & Analysis § Multi-Threaded Development § 2D and 3D UI Programming § Networking Applications § Graphics Development (OpenGL, Direct3D, Unity3D) § Mobile Platforms (iPhone, Android, Nokia 6550, Arduino, RaspberryPi) § Database Management § Microchip Development (x86, M68HC12, Arduino) § Natural Interaction (Kinect SDK, OpenNI SDK)
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Applications / Game Engines |
Networking |
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§ Unity 3D § MS Visual Studio IDE § Eclipse IDE § XCode IDE § Arduino / Processing IDE § SPSS § Matlab § Internet Information Server § Adobe Photoshop, Illustrator |
§ In-depth understanding of TCP/IP protocols § Programming of HTTP, FTP, SMTP servers, network bridges and firewalls § Experience with raw communications over Ethernet, Bluetooth, XBee § Administering and interconnecting networks (10Base2, 100BaseT, 100VG, Token-Ring) |
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Research Skills |
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· Expert knowledge of user-centered design process, through industrial and academic experiences in product design, research design, and teaching assistantships. · Expertise in formative and summative studies, requirements elicitation, interviews and survey design, stakeholder involvement, low- and hi-fidelity prototyping, usability studies. · Experienced in experimental design and evaluation, having conducted quantitative, qualitative, and mixed-methods studies on subjects ranging between kindergarten children and working professionals, on technologies such as paper crafts, mobile devices, computer-based intelligent agents, educational touchscreen-based augmented reality. · Proficient with statistical methods and analysis tools such as SPSS, Matlab, Tableau. · Hold IRB certification from both Georgia Institute of Technology and Emory University. |
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Personal |
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· Creative thinker, intuitive feeler and efficient problem solver. · Have successfully managed various team projects composed of diverse experts, and also work very well independently. · Enthusiastic about almost everything, detail oriented, self-motivated, highly adaptive. · Passionate dancer, extreme snowboarder, nature lover. · Citizen of Canada and Romania, current holder USA F1 Visa. |
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