About Iulian Radu

About | Me ::


Researcher + Innovator + Educator

Principal Research Scientist

Harvard University

Graduate School of Education

Email: iulian@gatech.edu

LinkedIn: www.linkedin.com/in/iulian-radu

I create and research emerging technologies and their applications, in order to empower people to understand, transform, connect, and co-evolve. I pursued a PhD and postdoctoral education because I am broadly curious about new uses of different technologies, and deeply passionate about research and development of innovative experiences. My work intersects educational innovation and user-centered design, specifically focusing on AR / VR education, digital fabrication, software / hardware engineering, embodied cognition, child development, co-design and socio-technological evolution. At Harvard University Graduate School of Education, I have been researching AR for collaborative education in maker spaces (part of HGSE Learning, Innovation and Technology Lab), and VR for empathy and bias training (part of HGSE Immersion Lab). I have previously led XR education research initiatives focused on children and education, while collaborating with organizations such as PBS KIDS, MIT, Samsung Research, Qualcomm, and WestEd Research. I love teaching and learning with people, and often serve as participant, mentor or reviewer of conferences and hackathons; and I am the founder of the IEEE Virtual Reality conference yearly workshop on K-12+ Embodied Learning through Virtual and Augmented Reality.


Conference and Journal Publications

**** THIS LIST IS NOT UPDATED *******************************

MY PUBLICATIONS ON GOOGLE SCHOLAR has the latest publications


Radu, Iulian, Blair MacIntyre, and Stella Lourenco. "Comparing children’s crosshair and finger interactions in handheld augmented reality: relationships between usability and child development" In Proceedings of the 15th International Conference on Interaction Design and Children. ACM, 2016.

Radu, Iulian, Betsy McCarthy, Yvonne Kao. “Discovering educational augmented reality math applications by prototyping with elementary-school teachers.” In Virtual Reality 2016 Proceedings (VR), IEEE, 2016.


Radu, Iulian and Alissa Antle. “All Creatures Great and Small: Becoming Other Organisms through the EmbodySuit.” In Proceedings of the The 15th International Conference on Interaction Design and Children 2016 Jun 21 (pp. 751-758). ACM.

(1st Prize at Design and Research Competition)  


Radu, Iulian, Ellen Doherty, Kristin DiQuollo, Betsy McCarthy, and Michelle Tiu. "Cyberchase shape quest: pushing geometry education boundaries with augmented reality." In Proceedings of the 14th International Conference on Interaction Design and Children, pp. 430-433. ACM, 2015.


Radu, Iulian. "Augmented reality in education: a meta-review and cross-media analysis." Journal of Personal and Ubiquitous Computing 18, no. 6 (2014): 1533-1543.


McCarthy, Betsy, Yvonne Kao, Iulian Radu, Sara Atienza, Michelle Tiu. “Iterative Design Process for Building a Successful Augmented Reality (AR) Game”. Games Learning and Society (GLS) Conference. Madison, USA. 2014
[PDF of related publication]


Bujak, Keith R., Iulian Radu, Richard Catrambone, Blair Macintyre, Ruby Zheng, and Gary Golubski. "A psychological perspective on augmented reality in the mathematics classroom." Journal of Computers & Education 68 (2013): 536-544.


Radu, Iulian, Yan Xu, and Blair MacIntyre. "Embodied metaphor elicitation through augmented-reality game design." In Proceedings of the 12th International Conference on Interaction Design and Children, pp. 412-414. ACM, 2013.


Radu, Iulian, and Blair MacIntyre. "Using children's developmental psychology to guide augmented-reality design and usability." In Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on, pp. 227-236. IEEE, 2012.


Radu, Iulian. "Why should my students use AR? A comparative review of the educational impacts of augmented-reality." In Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on, pp. 313-314. IEEE, 2012.
[PDF] [PDF of related publication]


Xu, Yan, Evan Barba, Iulian Radu, Maribeth Gandy, Richard Shemaka, Brian Schrank, Blair MacIntyre, and Tsun-Ming Tseng. "Pre-patterns for designing embodied interactions in handheld augmented reality games." In Mixed and Augmented Reality-Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On, pp. 19-28. IEEE, 2011. (Best Paper Award)


Xu, Yan, Evan Barba, Iulian Radu, Maribeth Gandy, and Blair MacIntyre. "Chores are fun: Understanding social play in board games for digital tabletop game design." In Think design play: The fifth international conference of the digital research association (DIGRA), vol. 16. 2011.


Yarosh, Svetlana, Iulian Radu, Seth Hunter, and Eric Rosenbaum. "Examining values: an analysis of nine years of IDC research." In Proceedings of the 10th International Conference on Interaction Design and Children (IDC), pp. 136-144. ACM, 2011.





Song, HaiTao, James Clawson, and Iulian Radu. "Updating Fitts' Law to Account for Small Targets." International Journal of Human-Computer Interaction 28, no. 7 (2012): 433-444.


Radu, Iulian, and Blair MacIntyre. "Augmented-reality scratch: a children's authoring environment for augmented-reality experiences." In Proceedings of the 8th International Conference on Interaction Design and Children (IDC), pp. 210-213. ACM, 2009.


Mehta, Manish, Tina Lacey, Iulian Radu, Abhishek Jain, and Ashwin Ram. "Creating behavior authoring environments for everyday users." In International Conference on Computer Games, Multimedia, and Allied Technologies (CGAT), Singapore. 2009.


Xu, Yan, Maribeth Gandy, Sami Deen, Brian Schrank, Kim Spreen, Michael Gorbsky, Timothy White, Evan Barba, Iulian Radu, Jay Bolter, Blair MacIntyre. "BragFish: exploring physical and social interaction in co-located handheld augmented reality games." In Proceedings of the 2008 international conference on advances in computer entertainment technology (ACE), pp. 276-283. ACM, 2008.




Radu, Iulian. ThoughtPlay: Studying Cognition Through Augmented-Reality Interaction”. Design Computation and Cognition Conference. Atlanta, USA. 2008




Radu, Iulian, Son T. VuongNEMOS: Mobile-Agent Based Service Architecture for Lightweight Devices”. International WorldComp Conference: Semantic Web and Web Services. Las Vegas, USA. 2007




Radu, Iulian. Son T. VuongMobile Agent Service-Oriented Architectures”. BC-NET Conference. Vancouver, Canada. 2007 (People’s Choice Prize Winner)


Li, Juan, Iulian Radu, and Son Vuong. "GODIS: Ontology-Based Resource Discovery and Integration in Grids." In Proceedings of the 18th IASTED International Conference: Parallel and Distributed Computing Systems, Dallas, USA. 2006.


Workshop and Non-Refereed Presentations


Radu, Iulian, Alissa Antle, Blair MacIntyre. “Challenges and Opportunities Toward Using Embodied Cognition in K-12 AR Education”. IEEE Virtual Reality 2016 (VR’16) Workshop K-12 Embodied Learning Through Virtual and Augmented Reality. Greenville, NC, USA. 2016

Radu, Iulian. "Why should my students use AR? A comparative review of the educational impacts of augmented-reality." American Society for Engineering Education STEM Expo at Georgia Tech. Atlanta, GA, USA. 2016

Radu, Iulian, Betsy McCarthy, Yvonne Kao. “Prototyping Augmented Reality with Elementary Mathematics Teachers”. ACM International Conference on Interaction Design and Children (IDC’15) Workshop on Innovations in Interaction Design & Learning. Boston, USA. 2015
[PDF of related publication]

Yan Xu, Sam Mendenhall, Vu Ha, Iulian Radu, Blair MacIntyre. Trade-Offs for Designing Handheld Augmented Reality Game Interfaces”. ACM Conference on Computer Supported Cooperative Work (CSCW’12) Workshop on Mixed Reality Games. Seattle, USA. 2012.

Radu, Iulian, Keith Bujak, Blair MacIntyre. Augmented Reality Games for Education”. USA Science and Engineering Festival. Washington, DC, USA. 2012.

Radu, Iulian, Yan Xu, Blair MacIntyre. Eliciting Embodied Metaphors through Augmented-Reality Game Design”. ACM Conference on Human Factors in Computing Systems (CHI’11) Workshop on Embodied Interaction: Theory and Practice in HCI. Vancouver, Canada. 2011
[PDF of related publication]

Radu, Iulian, Ruby Zheng, Gary Golubsky, Mark GuzdialAugmented Reality in the Future of Education”. ACM Conference on Human Factors in Computing Systems (CHI’10) Workshop on UI Technology and Educational Pedagogy. Atlanta, USA. 2010

Radu, Iulian, and Blair MacIntyre. “AR SPOT: Authoring Augmented-Reality Experiences through Scratch”. Scratch@MIT Conference. Boston, USA. 2010
[PDF of related publication]

Radu, Iulian, and Blair MacIntyre. "Augmented-reality scratch: a children's authoring environment for augmented-reality experiences." ACM Conference on Human Factors in Computing Systems (CHI’09) Workshop on Tangibles for Children: the Challenges. Boston, USA. 2009.
[PDF of related publication]

Christina Lacey, Iulian Radu, Manish Mehta. Second Mind: A Wiki Environment for Authoring Virtual Characters.” Undergraduate Research Opportunities in Computing Symposium. Atlanta, USA. 2008 (People’s Choice Second Prize Winner)

 Technical Skills



Programming Languages

Programming Concepts


§  C

§  C++

§  C#

§  Objective-C iOS / Cocoa

§  Java Android / Processing /     J2SE / J2ME

§  Python

§  PHP


§  Flash ActionScript

§  Visual Basic

§  VBA

§  Pascal


§  Logo

§  Smalltalk (Squeak)

§  Assembler (x86, M68HC12)


§  Object-Oriented Design & Analysis

§  Multi-Threaded Development

§  2D and 3D UI Programming

§  Networking Applications

§  Graphics Development (OpenGL, Direct3D, Unity3D)

§  Mobile Platforms (iPhone, Android, Nokia 6550, Arduino, RaspberryPi)

§  Database Management

§  Microchip Development (x86, M68HC12, Arduino)

§  Natural Interaction (Kinect SDK, OpenNI SDK)



Applications / Game Engines



§  Unity 3D

§  MS Visual Studio IDE

§  Eclipse IDE

§  XCode IDE

§  Arduino / Processing IDE


§  Matlab

§  Internet Information Server

§  Adobe Photoshop, Illustrator

§  In-depth understanding of TCP/IP protocols

§  Programming of HTTP, FTP, SMTP servers, network bridges and firewalls

§  Experience with raw communications over Ethernet, Bluetooth, XBee

§  Administering and interconnecting networks (10Base2, 100BaseT, 100VG, Token-Ring)



Research Skills

·       Expert knowledge of user-centered design process, through industrial and academic experiences in product design, research design, and teaching assistantships.

·       Expertise in formative and summative studies, requirements elicitation, interviews and survey design, stakeholder involvement, low- and hi-fidelity prototyping, usability studies.

·      Experienced in experimental design and evaluation, having conducted quantitative, qualitative, and mixed-methods studies on subjects ranging between kindergarten children and working professionals, on technologies such as paper crafts, mobile devices, computer-based intelligent agents, educational touchscreen-based augmented reality.

·      Proficient with statistical methods and analysis tools such as SPSS, Matlab, Tableau.

·      Hold IRB certification from both Georgia Institute of Technology and Emory University.



·      Creative thinker, intuitive feeler and efficient problem solver.

·      Have successfully managed various team projects composed of diverse experts, and also work very well independently.

·      Enthusiastic about almost everything, detail oriented, self-motivated, highly adaptive.

·      Passionate dancer, extreme snowboarder, nature lover.

·      Citizen of Canada and Romania, current holder USA F1 Visa.